![]() The tricky part is knowing what is just half baked and what actually adds value, and sometimes even the best developers swing and miss.įor BDO players, you look at things like Savage Rift or even the entire sailing system, and it feels bad. But they aren't adding anymore and haven't for a while - coinciding with a shift in publishing and some leadership changes. Black Desert is filled with gameplay features that ARE half-baked or pointless. Yes, but I do concede it wasn't always this way. ![]() To be honest, if they keep their monetization practices out of this, it could be a fantastic game. IMO, part of what gives them so much to do is how poorly some of the things in Black Desert have aged, but they are improving them every week. You can expect a new game feature added or refined about every month, and class balance patches happen every week to 2 weeks. They develop at an incredibly rapid pace. It's the only MMO I've ever played where I want to fight stuff, feels like every other one you work hard to avoid combat (outside dungeons/raids, of course). I think they get away with a ton of "shallow"/simple side content because the core gameplay loop of combat is really great, and it doesn't take away from it. I can see it working here, especially if they don't force you to do it often or repetitively. It sounds like its a bad thing but it actually adds a nice level of variety and surprise. None of these are close to "game features" but they litter them throughout the entire game. In Black Desert, there are minigames to milk cows, move barrels, hunt, spear fishing, regular fishing, etc. They love to add just a ton of lightweight features that are mostly complete just for variety.
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